Savage Lands (2015) - I was the world artist for the first island release, and was responsible for all aspects of terrain, vegetation & rocks, lighting, skies, and atmospherics. The game featured 24-hr day/night cycles, as well as chopping down trees & burning trees.
The world was created in Unity 4 using a number of 3rd party tools. Terrain topology was made in World Machine, and vegetation/object distribution in Terrain Composer. Water was a custom post shader solution from Digital DNA Games.
Lastly I did all the capture & editing of the trailer shown at the top of this page, as well as the titles & logo design.