Shown is a dirt bike that I created for the game Death Toll (vehicle combat game).
The geometry was modeled from several high-resolution references, and is a combination of scratch-modeled and re-topologized meshes to create the LOD 0 game model. Modeling and UV Layout were done in Maya.
Materials were created in Substance Painter, after which it was imported into Unity. The chain was not part of the base model, it was added later as a game object in Unity.