F.E.A.R. 3 (2011) was a multi-platform shooter/horror game. In addition to serving as Art Director, I also was responsible for lighting on all prototypes & demos, and the 2nd half of the released game.
Shown are examples of lighting rigs I created, these are captures from XBox 360 builds throughout development as well as from the final game. The worlds, characters, and models were built by the talented artists at Day 1 Studios in Chicago.
The game used a proprietary game engine (Despair) from Day 1 Studios, all lighting was fully dynamic in a deferred renderer. Lighting rigs were built in the game editor.